Pokemon Go and writing

I’ve played a little bit of Pokemon Go, enough to be slightly familiar with the concept. One afternoon I was thinking that Pokemon have a lot to do with writing.

First of all, Pokemon Go superimposes itself on reality. That’s what you do when you write, especially urban fantasy/contemporary fantasy like I do. The characters are in our real life. Sometimes they take over our real life, and it’s all you think about. It’s addicting.

You have to catch characters. They’re fleeting, in certain places and at certain times. To sound a little mystical, they’re out there, but they do their own thing. Sometimes you find yourself with the same characters over and over (How many Ghastlies can you hold, anyway?). You put down lures, or give the characters some reason to exist in your story. They stick around. Then, they evolve.

That is the point of the story, in general–to take your character and evolve it into something that it wasn’t when you first started the story. To make your character grow, you coddle it and care for it, train it and then use it to fight. (I’ve always thought Pokemon was just an baby version of a cockfight, but I digress.) The fight is the conflict, and there’s plenty of them. At a gym, with other people–there’s always fighting. You evolve your Pokemon, your character, and make it powerful enough to surpass the  fight and win.

In order to succeed and get Pokeballs and other Pokemon, you need to go to different Pokestops. This is your inspiration, to go out into the world and let it “fill your well”.  Pokestops around here are churches, parks, and historical sites. Historical sites are the most open-ended places to get ideas. Parks are a great place to people watch and imagine. Churches…I’ll leave that to you. The architecture is nice.

So every time I get a Drowsy (and I have plenty of them at my house), I think of a sad sack of a character, which I might put into a story.