All of a sudden, I have a hankering for LARPing. Ah, the nostalgia of my college years, when Vampire: The Masquerade was all the rage and Mind’s Eye Theatre had a foothold in Brown University. Instead of doing it, I collected the books and stayed on the fringes. Far be it for me to be of the same ilk as Brown kids.
I still have all of my White Wolf books, the V:TM core rule book. The Player’s Guide. Mage: The Ascension first edition. Vampire: Dark Ages. Changeling: The Dreaming, first edition. Werewolf: The Apocalypse, first edition. Somewhere is Wraith: The I Forget, but I can’t put my hands on it right now. I pulled down all these books and paged through them, remembering the good old days when I would create a character and…nothing.
I had in my head at the time a story which I now know would be considered fanfiction. The Giovanni vampires took over Rhode Island. An old Gangrel who had been Prince of Providence comes back to see how things are going. Providence is a mess, with Sabbat packs roaming the streets, crime up, everyone in the Giovanni’s back pocket, and all the Camarilla scattered “in hiding” around the state. (Now, RI is as big as some counties, so it’s not like they’re far away from each other.)
In 2005, I was on a tear for anything V:TM or Mage-related. I know this because there is a digital RPG site called DriveThruRPG that I downloaded a ton of source books and novels at that time. They’re still in my library, all the .pdf’s. So I downloaded them all and read most of them.
What if I wrote the story that was in my head from the 2000’s? Scenes and bits are still there in the recesses of the corkboard of my brain, ready to be used. Thus, Prince of Providence is in gestation.
I pulled out a 2-subject notebook (on clearance at BJ’s Warehouse, doncha know). The first section is characters. The second section is plot or brainstorm. No scenes yet, because if I write them out, I might as well start the darn book. And I can’t until November 1. Then I printed out sheets for each character.
Boy, was that a mistake.
I now have a pile of RPG character sheets, which, although good for keeping my characters in line, created a huge cast of characters that I probably won’t use half of them. There’s Camarilla and Sabbat and Mages and Lupines. For a week, I’ve been filling out RPG sheets, getting inklings of characters, sitting with each and every one, making notes on their idiosyncrasies. I didn’t bother doing “Merits and Flaws” because that’s shoehorning them into something more strict. But it’s like D&D: Charisma and Intelligence and Strength.
There is “Nature” and “Demeanor” that I find indispensable. Nature is what the character is on the inside; Demeanor is how the character presents themselves to the world. This is how I plan on keeping the characters straight. “Concept” helps too. That’s what the character is supposed to emulate. For instance, the main character, Ragest, has a concept of “Adventurer”. Then there’s details: skills, abilities, and knowledge.
My plan is to “play the game” while writing. If I get stuck, I’ll roll the 10-sided dice. Example: Ragest has to figure out how to get into a laptop. He has one “Computer” related die, and four “Intelligence” die. I roll them versus a difficulty of 8 (6 is average, but because he’s not a computer guy, I increased the difficulty). If he gets three out of five successes, he wins. If not, it’s a loss, and he’s got to hand the laptop to someone else with better computer skills. If they all fail, it’s a “botch” and he broke the computer.
What this will do is cause me to do twists and turns that I normally wouldn’t do. It’s totally random and unpredictable.
This is gonna be fun.